The client games are the same multiplayer games as the browser games, with the only difference being that the user must install a special client program on his device. The client contains most of the data that is used to connect to the server. In this case, the gain in time is obvious – you need to access the server less frequently and exchange less data. This is a very urgent issue, especially with a sudden short-term connection breakdown.
Logically, such a scheme was supposed to give a big advantage to the client games, but in fact it turned out differently. Manufacturers began creating resource-intensive games, using high-quality graphics, and eventually it resulted in the fact that the client for some applications is tens of gigabytes, and with a weak Internet channel you will download it for more than a day. Moreover, more data is needed for the exchange than for the average online game, so the gameplay sometimes slows down without a high-speed channel. But, such games are more likely an exception from the whole list, there are only 4-5 of them, but the trend is alarming.
The best of the existing free client games in Russian are on our website. Interesting novelties come out very rarely (no more than 1 per year), and the total number of games is less than 2 times than in the browser ones. Interestingly, in these applications, the theme of the game world is quite diverse – various futuristic worlds, zombies, fantasy, ancient epochs, other planets, pirate ships, space shooters, there are practically no repetitions, so to release a new game product is not a problem, but to create a good engine for it – very difficult. In a global crisis, everyone is trying to save, fearing that the money spent will not pay off.
Client games of clones are very few, each company the manufacturer tries to make one individual product and earn on it, rather than produce on one engine clones. But there is a minus in it. Trying to earn as quickly as possible, sometimes raw client projects are thrown out to the market, which, falling through, become abandoned even by manufacturers, which switch to something else, more profitable. The number of unsuccessful client online games is much more than browser-based ones.